Friday 5 October 2007, 12:35 PM
This is what happens without net neutrality
We shall ignore for now the fact that it is a fat client game, and therefore doesn't involve much bandwidth usage anyway - the point is it's a game, and game sites are banned in the evening, m'kay?
We shall also ignore the reported wise words of a Tiscali support gonk: "You can use the service during the day from work because it is not in peak hours". Because that's just silly.
The point is, this is what happens when you don't have net neutrality legislation. This is why the US and UK are wrong to say a debate on the subject isn't even worth having. And this is why the BCS is right to call for one.
Comments on this post
That's pretty bad, have to feel sorry for anyone that are effectively banned from playing a favourite game due to other ISP users looking at online video/tv or downloading via firesharing networks.
Banning a vast section of their user base from their everyday hobby isn't going to go down well, expect a mass exodus.
It's crazy when you think that modern games use barely any bandwidth. Like you said David,they use a thick client, there isn't that much bandwicth heavycommunication between the user and the server (with the exception of updates).
In a 1 hour session you can expect to use upto 20MB per hour depending on the type of game.
Counter Strike and other FPS are low and use about 1-2mb per hour, games like Wow and other MMO's can use between 10-20MB per hour.


