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David Meyer

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Communication Breakdown

Communications from the world of, er, communications. And other stuff.

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welshtroll

That's pretty bad, have to feel sorry for anyone that are effectively banned from playing a favourite game due to other ISP users looking at online video/tv or downloading via firesharing networks.

Banning a vast section of their user base from their everyday hobby isn't going to go down well, expect a mass exodus.

It's crazy when you think that modern games use barely any bandwidth. Like you said David,they use a thick client, there isn't that much bandwicth heavycommunication between the user and the server (with the exception of updates).

In a 1 hour session you can expect to use upto 20MB per hour depending on the type of game.
Counter Strike and other FPS are low and use about 1-2mb per hour, games like Wow and other MMO's can use between 10-20MB per hour.

Posted by welshtroll on Oct 5, 2007 12:57 PM

David Meyer
  • David Meyer
  • London, UK
  • Member since: October 2006
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