Wednesday 22 October 2008, 12:01 AM
Microsoft takes a sideways look at touch technology
So what? Well, says Microsoft, even on things as big as phones the existing touch interfaces have their problems - if you touch the screen, you're going to obscure the very thing you're trying to manipulate and this can make selecting or moving items difficult (something I find frustrating on Opera, for example, where it's hard to know when you've tapped on a link, or even if you've hit the right one).
And the current batch of touch interfaces need quite a lot of real estate on devices - something Microsoft says is harder to arrange as things get smaller. SideSight raises the possibility of adding quite capable touch interfaces to things as small as watches (let's not mention Spot) or even smaller, and embedding them into a wide variety of things that don't even look like electronic gadgets.
As always, there's no guarantee that this will pan out into something that's really useful: history is littered with clever input ideas that look promising in the labs and even make it into products, but which just don't mesh with the way people actually want to interact with their gizmos.
But if you don't try, you don't win. This is just the sort of innovation that keeps the industry alive and its inhabitants thinking - so top marks to Microsoft for making it happen and for sharing the results.
And yes, it really does feel good to say that. More, please.
Comments on this post
The biggest problem with infrared sensing has been that sunlight swamps sensitive IR detectors. Other IR touchscreens have used various modulated IR emitters in an attempt to "bypass" the DC component generated by the sunlight in the detectors. The signal to noise issue is a tough nut to crack though since you have to bias the detector to pull the detector response down enough to prevent a fully clipped signal. That pulls the modulated signal down as well.


